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Old May 14, 2005, 04:13 PM // 16:13   #1
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Post PvE vs. PvP

I read through a whole lot of threads concerning about PvE vs. PvP and about - of course - which has the advantage over the other.

First of all I like to say I think many of you are missing out one aspect. It seems most of you played the BWEs alot. So assumingly most of you know most of the skills and how to use them. This along is an advantage to you over anyone just started the game. And do not underestimate it as well as keep it in mind when reading on.

To GW is actually two games. First there is the PvE game. Which I enjoy the most at the moment. I like to play the quests and missions and learn my way with skills and possibilities. And - of course - I also enjoy taking part in the story line. So far I didn't had to hunt endless hours for those elite skills, but from what I've read this is not funny after all. I think here's some change required, best from what I've read and think would be to turn the hunt for elite skills into quests. After all it's not a single skill that makes your build worthy or not. Sure it can add the missing part of your build, but to me elite skills are just like ordinary skills except they are exclusive in that I can only have one at a time equipped. Nothing more nothing less. Possibily those skills shouldn't have named elite skills after all, but something else like specialized skills. Besides that there's is nothing I would change at all to the current part of GW.

Second there is PvP. The whole PvP I often compare to Counter-Strike. PvP in GW is group based and requires strategy. I don't really see any reason not to unlock ALL skills and upgrades for PvPers in the beginning. Actually all weapons and armors are already unlocked as well. Actually the point of PvP is to create a single character build or a group build and compete against others. Given all PvPers have access to everything this just erradicates advantages of one over another having skills unlocked the other just had not. PvP then is only about the strategy of playing and knowing you character. Not mangling with the lack of time of one.

Of course, PvE player will start flaming now about how that's unfair, and the like - remind you... I am PvE as well! The only thing you would need to take into consideration is that arenas are accessed a little bit different. PvE chars will have access to all areas and arenas like usual. But arenas will tell you firsthand if your entering an arena where PvE only or PvP AND PvE character can participate. PvP of course can only enter PvP arenas. If I as PvE player take part in an arena where I know that PvP chars might play in, well it's my decision, I know the differences and I could easily do a similar character like my PvE char as a PvP version if I find it unfair. The last thing I think of is some kind of a switch for GvG. When two guilds engage at a GvG - I've never done that yet, so I can only imagine how it works - they should agree first on if PvE, PvP or both character types are to be used. And to force the selection - like the trading window - before the start of the battle, leaders of both parties would have a window poped up, and select select the "type" allowed. The window will only be closable when both guilds have selected them same type and of course they will only be allowed to select types that would be valid for the current party - so you cannot pretend to be a PvP party when you have at least one PvE char in the group nor can you pretend to be PvE with one or more PvP chars. Of course, those matters will be discussed in advance to the battle and I don't see any disadvantage of that.
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Old May 14, 2005, 08:55 PM // 20:55   #2
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Which is better is a matter of personal preference.

And you cannot really compare, because it's also like trying to compare an apple and a piece of carpet...
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Old May 14, 2005, 10:37 PM // 22:37   #3
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Quote:
Originally Posted by ManadartheHealer
Which is better is a matter of personal preference.

And you cannot really compare, because it's also like trying to compare an apple and a piece of carpet...
..Because one is sweet and the other gets walked on? >.>
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Old May 14, 2005, 11:00 PM // 23:00   #4
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Quote:
And you cannot really compare, because it's also like trying to compare an apple and a piece of carpet...
When you're asking which of those you'd rather eat, you have a fairly easy comparison, actually.

PvE and PvP use the same ruleset. Food for thought.
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Old May 15, 2005, 12:41 AM // 00:41   #5
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Quote:
Originally Posted by Lazarous
When you're asking which of those you'd rather eat, you have a fairly easy comparison, actually.

PvE and PvP use the same ruleset. Food for thought.
Of course, there's no contest there, you'd eat the carpet.

But yeah, I think Phexter's ideas aren't bad. The idea of unlocking all skills for PvP has come up a lot, and I really don't think there's anything wrong with it, because PvE characters always have a (slight) advantage due to the fact that they have a larger selection of weapons, items, and runes. I think the restrictions on which type is being used in combat is an interesting idea, but then I think it takes away from some of the draw of being the "best" guild, since not everyone would get to compete against everyone else due to the fact that some would only use PvP and some would only use PvE.
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Old May 15, 2005, 01:58 PM // 13:58   #6
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that's what i was going to say in the first. PvE and PvP are not quite comparable. And that's obviously why I don't understand all the whining on other threads and forums about unlocking everything will make PvE less fun.

But I am very glad to see I am not the only one with this opinion.
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Old May 15, 2005, 08:17 PM // 20:17   #7
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I'm guessing the reason people don't want PvP to be completely unlocked, is because those who have put in, say, 50 hours into building up a PvE character, will NOT very likely have all skills... but will be able to fight a PvP char who DOES have all skills...

*shrugs*
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Old May 15, 2005, 08:25 PM // 20:25   #8
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I'd just like it to unlock all of your unlocked skills for your pve char after you ascend.
Ok, I did it, I made it to 20 with both pve chars, now let me use all my skills for each like I can for my pvp only chars.
This is the big downfall I see for pve. You have to relearn the skills you already have.
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Old May 15, 2005, 09:39 PM // 21:39   #9
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as i stated the solution - i think - would be to allow pve chars to select (i.e. by the arena) which type of chars they want to fight. pve only or pve AND pvp. so it's up to their decision. additionally they also have the choice of making a separate character with the same professions for the arenas. and to be honst i do not think that unlocking ALL skills does have that much impact. even if a pve char doesn't have everything unlocked, unless he's missing some important skill in his setup, which usually means he's somehow limitied in his playstyle, it's the group that wins. i've never ever seen a character in any arena i ever was in that was the one and only killer char. if you're trying to solo in the arenas you're dead as well as the rest of your team. but that said i also have to admit i am still very unexperienced in arena and pvp for general.
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